XR & Design
In What Way May We ( IWWMW ):
A call to action for identifying and solving unique problems. Inviting designers and communities to define the problem, establish a vision, mission and value proposition, and, create an innovative solution.
Design Thinking:
A human centric process through which designers Empathize, Define, Ideate, Prototype, and Test.

Technology Thinking:
Utilizing existing/emerging technologies to enhance the design process and reveal innovative opportunities.

Community Thinking:
Inviting the target community to engage in the design process through providing insights, dialog and feedback.
Ven Diagram
XR:
Augmented (AR), Virtual (VR) and Mixed Reality (MR)

IWWMW utilize XR in every day life?

XR, as a technological medium, continues to mature owing in part to the on-going development of software and hardware, and by the designers and developers who understand XR's symbiotic realationship with humans.

Additionally, a growing number of industries are adopting and integrating XR into their organizations to improve:

    Workflow
    Training and Safety
    Product Development
    Customer Loyalty
    Their Bottom Line
The successes and failures of these applications will guide others who are exploring XR integration.

The examples below explore the blending of Design Thinking and Technology Thinking to inspire and promote "In What Way May We ...".

Senior App
I Am Home
AR 'Engagement'
Learn About Cars
Connor's Garage
AR 'Learning'
AR How To Make Coffee
In The Cup
AR 'How-To'
You Build App
You Build
AR 'How-To'
You Build App
Dino-Tree
AR 'For Fun'
Protein Explorer
Protein Explorer
AR 'Learning Module'
Chainsaw Safety
Chainsaw Safety
AR 'Training Module'
PPE
Personal Protective Equipment
AR 'Training Module'
Pain Recognition
Pain Recognition
VR 'Training Module'
Design A Playground
Aura Planning
Design A Playground [WebGL]
Site Selection
Aura Planning
Site Selection [WebGL]
Hem R
Gait Analysis
AR PT Study Tool
Hem R
Physio U
Virtiual Clinic [WebGL]
BLAZE: Suburb
EDEN Grant
BLAZE: Suburb [WebGL]
Forest Workforce Safety
SHIP Grant
Forest Workforce Safety [WebGL]
Design

IWWMW expand the conversation around affordable housing?

Among the key challenges of affordable housing are policy and zoning regulations, funding availability, development technologies, focused design and community feedback. The following housing concepts employ Design, Technology and Community Thinking to invite the public, designers and developers to explore innovative solutions. More specifically, the housing concepts explore small footprint age-in-place housing that can integrate into urban, suburban and rural areas. Presented as an immersive place and delivered through ubiquitous web browsers, anyone can inhabit the dwelling and contribute insights to the design process based upon their experience.

 

Concept F
Concept F
Concept G
Concept G
Concept H
Concept H
Concept J
Concept J
Concept L
Concept L

While direct feedback channels are not active in the concepts, please feel free to send me comments to this engagement approach via email using the address at the bottom of the page.

About Me
  • 1977-1991: Architecture
  • 1991-2000: Computer Studio Director, College of Art and Architecture [University of Idaho]
  • 2001-2024: Co-Founder of the Virtual Technology and Design program at the University of Idaho.
    • Teaching Focus - blending XR with design.
    • Research Focus - XR in Education, Training, Visualization.
  • 2024+ : Exploring XR and Design from the IWWMW call to action.
Professional Timeline